LITTLE WORLDS / MADE WITH TRIPO / OCTOBER 2026
Color a little world.
Make it yours.
A cozy 3D coloring game where miniature buildings become a personal village.
An in-development game project exploring the journey from Tripo-generated assets to detailed, playable coloring.
WORKING PROTOTYPE
Small details become play.
Rotate, choose a color and paint. The latest stump booth has 88 independent coloring regions, including lantern glass and metal, sign lettering, book pages and map markings.
83-second edited capture of actual rendering and paint state. Idle time removed; one montage is labeled 2.5x. This is the standalone replacement-asset prototype; main-game integration is a next step.
88paintable regions
30rebuilt window objects
12building designs with 3D assets
HOW WE BUILD
Tripo → Blender → playable coloring.
Generate
Build a textured starting point in Tripo and explore its segmentation.
Refine
Separate meaningful parts and rebuild difficult props in Blender.
Play-test
Color visible parts, inspect fine details and verify boundaries.
Integrate
Optimize the refined set and bring it into the main game.
PROPOSED COLLABORATION
A complete five-building forest-village set.
We are seeking generation and segmentation compute, technical guidance on clean paint regions and mobile assets, and a coordinated project showcase. The next milestone is four refined buildings, an integrated five-building set, mobile validation and a documented creation-to-play workflow.
Indicative planning window: 6-8 weeks from an agreed kickoff. Scope, support and timing are open for discussion. The game remains in production and has not been released.