LITTLE WORLDS / MADE WITH TRIPO / OCTOBER 2026

Color a little world.
Make it yours.

A cozy 3D coloring game where miniature buildings become a personal village.

An in-development game project exploring the journey from Tripo-generated assets to detailed, playable coloring.

Actual 3D render of the latest stump information booth
WORKING PROTOTYPE

Small details become play.

Rotate, choose a color and paint. The latest stump booth has 88 independent coloring regions, including lantern glass and metal, sign lettering, book pages and map markings.

83-second edited capture of actual rendering and paint state. Idle time removed; one montage is labeled 2.5x. This is the standalone replacement-asset prototype; main-game integration is a next step.

88paintable regions
30rebuilt window objects
12building designs with 3D assets
THE FEATURED SERIES

The next four buildings.

The stump booth establishes the new detail-coloring standard. These existing 3D buildings are next for refinement.

Actual 3D render: Red Mushroom Inn

Red Mushroom Inn

Existing 3D asset
Actual 3D render: Acorn Post Office

Acorn Post Office

Existing 3D asset
Actual 3D render: Sunlit Lantern Greenhouse

Sunlit Lantern Greenhouse

Existing 3D asset
Actual 3D render: Gingerbread Bakery

Gingerbread Bakery

Existing 3D asset
THE WIDER LIBRARY

More places to make your own.

Actual 3D render: Gabled Cottage

Gabled Cottage

Existing 3D asset
Actual 3D render: Ivy Attic House

Ivy Attic House

Existing 3D asset
Actual 3D render: Stone Garden House

Stone Garden House

Existing 3D asset
Actual 3D render: Little Tea House

Little Tea House

Existing 3D asset
Actual 3D render: Cozy Chicken Coop

Cozy Chicken Coop

Existing 3D asset
Actual 3D render: Windmill

Windmill

Existing 3D asset
Actual 3D render: Flower & Seed Shop

Flower & Seed Shop

Existing 3D asset

All gallery images show actual existing 3D assets. They are not newly generated concept images.

HOW WE BUILD

Tripo → Blender → playable coloring.

Generate

Build a textured starting point in Tripo and explore its segmentation.

Refine

Separate meaningful parts and rebuild difficult props in Blender.

Play-test

Color visible parts, inspect fine details and verify boundaries.

Integrate

Optimize the refined set and bring it into the main game.

PROPOSED COLLABORATION

A complete five-building forest-village set.

We are seeking generation and segmentation compute, technical guidance on clean paint regions and mobile assets, and a coordinated project showcase. The next milestone is four refined buildings, an integrated five-building set, mobile validation and a documented creation-to-play workflow.

Indicative planning window: 6-8 weeks from an agreed kickoff. Scope, support and timing are open for discussion. The game remains in production and has not been released.